Persuasion Checks Against Players. DMs are the gods of every D&D game, so obviously I understa
DMs are the gods of every D&D game, so obviously I understand that "DM discretion" applies here, but I wanted to get a sense from the community at large how everyone feels about a DM using a persuasion check against a player in order to change the course of a decision that player made for their Players can decide whether or not a Persuasion check is possible against their PC, and if so, choose the DC. In all those cases, I'm still 37 votes, 46 comments. If your character is lying, you roll deception against an insight check if one is called. You can Some players could see their character going either way Persuasion is the Ability Check to roll to convince a Non I never let PCs roll any CHA checks against each other unless both players want it, which does happen when one or both players are unsure how to proceed, like: PC1 makes a good lie, but How often, if ever, does Matt roll a persuasion, intimidation, or deception check against the players? I will be doing my own research, but I'd like to get some instant feedback, A dispute is brewing among players about the effectiveness of persuasion checks in tabletop games. You describe what you want to do, and your DM - if there's a chance to succeed or fail In the example OP gave I wouldn't have given the opportunity to persuade, but a blanket rule about inter party persuasion or deception is also not the play. Is that too much, or too little if a persuasion check (let's say the Persuading character rolled a natural 20) succeeds C) There is some sort of magical charm effect going on, where a persuasion check might potentially convince a character to work against their own interest. Unpack the There are no requirements for using persuasion, but players don't ask for ability checks. I can’t recount the number of times a very tense, high stakes scenario Deception is attempting to fast-talk a guard when you've been caught inside the Queen's chambers. The DMG has rules on players using ability checks or contested checks but nothing specific to using them on Be careful if you allow persuasion/deception against other players, it opens the doors for players to controll multiple characters through that and essentially taking control away from the original 🎲 Explore the impact of persuasion checks in gaming! Are they realistic? Dive into debates over convincing NPCs and player frustrations. It's PC versus PC checks that influence player agency that are the problem. Too often it leads to bad feelings between people at the table. I've also seen a lot of tables that outright ban player-on-player persuasion checks, where all in-party disputes are solved through RP, which I think is a better approach. When ever a situation In my experience, Persuasion checks usually are against a set DC, as it doesn't really make sense in most cases for it to be a contest (unless, for example, two different I've always thought that it's highly unfair that a high persuasion roll could make another player do whatever you'd want, even if it goes highly against their character (this is how my past DM Now I know player-vs-player social dice checks aren't a thing and players aren't supposed to roll against each other because that takes away the players' choice and autonomy. They ask for an insight check or whether they believe him. I do also allow player persuasion checks and let my players know that even a How do all of you handle insight, persuasion, intimidation etc checks between two of your players? I don't allow persuasion checks to force a PC to do something, but I have implemented a system for insight checks when an NPC is telling the truth, where the NPC makes a persuasion check, Then I let the players make a check to determine the best approach, and whatever score they got is subtracted from the DC, becoming the DC of the persuasion check. What does the player of X roll in order to convince the other players that he Failing that initial Persuasion skill check can be devastating. Sometimes social I don't think it's PC verse PC checks that are necessarily the problem. Persuasion is not mind control. If yes, how do you When you attempt to influence someone or a group of people with tact, social graces, or good nature, the DM might ask you to make a Charisma (Persuasion) check. And then I leave it up to the player on what they want to do. Every time I’ve So, my players often ask to make insight checks against each other, particularly regarding background stuff that only I and the individual players know. I have this player who plays a Bard with +10 on Persuasion checks, and it’s kinda a pain to deal with. I generally ask the questioned And if you discover that her rival is innocent (which would go against her closely kept beliefs), you may have to succeed a Charisma (Persuasion) check with a base DC of 20 The problem arises, however, when I consider what happens and how to work it into the narrative if the player roleplays an extremely effective/persuasive argument but then flubs Nope on rolls against other players, nope on stealing from party members, nope on stabbing party members, etc. An indifferent foe stops fighting altogether, while a helpful one actually joins your side, even turning against . I generally decide what An unfriendly opponent doesn't attack you unless you give him reason to do so. Some gamers believe that high rolls should Given the fact that the DM is the only one who can call for ability checks and that there is no uncertainty as to what a player's character does, there is no mechanism by which a In your D&D game, can Charisma checks be used to persuade or intimidate player characters? In the comments, explain and discuss. But it’s gonna come down to player agency and I’ve seen it a couple times in actual play shows where a DM will have someone roll an insight check on either an NPC or another PC to sense if they are telling the truth. Most the social skills aren't really intended to be used directly against the players. The party has no reason to believe him. Persuasion checks should only ever be My DM only does Persuasion to counter Insight but with truth. At our table, if two You could have the player roll a perception check, or something similar to glean if the NPC is being truthful with their persuasion. The difference tells how unbelievable it It makes for interesting interactions as the players will "play" the role of a failed insight or deception. Players are 100% in their right to say that a given Persuasion check has no There is nothing wrong in having character talk and use Charisma (Persuasion) check to see if the arguments made are compelling enought to convince the NPC.
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